Special Session III
Call for Papers on IoT, Tactile and VR Internet
The Tactile Internet envisioned the real-time, full-fledged control of remote infrastructures utilizing tactile sensors (haptics) aided by immersive audiovisual inputs. It is an Internet network that combines ultra-low latency with extremely high availability, reliability, and security. In particular, the haptic Internet enables humans to interact and operate devices (industrial machines, medical and surgical devices) in real time through the kinesthetic feedback of touch sensors. Such infrastructures can lead to various mixed reality enhanced interaction haptic applications in telemedicine, industry, education, entertainment, or immersive online games. Vibration or kinetic haptic feedback applications improve the plot in a virtual or natural environment.
The purpose of haptic communication protocols is to recreate the sense of touch by applying forces, vibrations, or motions to the user and to enhance the quality of experience and the precision control of machines and devices. The idea behind haptic technology is human interaction in environments that are as realistic as possible. While VR immerses users in a simulated environment, AR overlays information in the real world. Both technologies create realistic scenarios that stimulate everything but the sense of touch. Haptic technology is called to fill in this gap in the sense that real-time feedback from simulated immersive environments can prompt a human response.
As 5G networks begin to be deployed globally and the "Tactile/Haptic Internet" becomes a reality, most advanced applications will be realized with the amalgamation of sensors and haptic information. Optimal services of a haptic internet will require high transmission speeds with minimal latencies. To further enhance user experience, both networks and applications need to be dramatically improved. In recent years, the emergence of 5G has improved the picture of today's network infrastructure. We invite researchers to contribute original work describing applications and experimentation with haptic technology. Ideas or proposals on state-of-the-art haptic architectures and/or transport protocols for haptic applications and/or analysis and simulation of the qualitative characteristics of haptic systems are in the scope of this special session. Additionally, relevant and recent work on designing and developing interactive interfaces or algorithms can also be presented.
You are invited to present and discuss communications quality, reliability, and security in future networks and their applications.
Topics include, but are not limited to:
• Haptic Interfaces and Haptic Perception
• Virtual Reality (VR) /Augmented Reality (AR) with Tactile Feedback
• Internet of Things (IoT)
• Virtual Interaction Mode
• Haptic Devices and Haptic Modeling with Force Feedback
• Electronic Control Systems, Robotics, Arduino with Haptic Controller
• Virtual Shapes and Shape Perception with Tactile Exploration
• Collaborative Virtual Environments
• Real-Time Transport Protocols, Algorithms, Synchronization Techniques
• Haptic Data, 3D Models, Depth Images, Haptic Geometric Patterns
• Passive Haptic Learning with Sensory Substitution
• 3D Haptic Web Browser and Haptic Navigation with Multimodal User Interface
Submit Now: https://www.zmeeting.org/submission/wsce2024
Note: Please send the information of Special Session with the paper number assigned at submission to the following email address : wsce_conf@163.com.
Session Organizer
Chair: Dr. Sotirios Kontogiannis, Head of MicroComputer Systems Laboratory (MCSL), Department of Mathematics, University of Ioannina, Greece
KONTOGIANNIS SOTIRIOS graduated from the DemocritusUniversity of Thrace, Dept. of Electrical andComputer Engineering. He received an M.Sc. inSoftware Engineering and Ph.D. in the research area of algorithms andnetwork protocols for Distributed systems and applications. He iscurrently a scientific staff member and head of theΜicroComputer Systems Laboratory team MCSL(https://kalipso.math.uoi.gr/microlab), Dept. of Mathematics, University of Ioannina.
Co-chair: Assist. Prof. Kokkonis George, University of Western Macedonia, Greece
KOKKONIS GEORGE is an Assistant Professor at the Dept. of Business Administration, University of Western Macedonia, Greece. He received his Ph.D. from the Department of Applied Informatics, University of Macedonia, Greece. In addition, he received a five-year Eng. Diploma from the Dept. of Electrical and Computer Engineering, Aristotle University of Thessaloniki, and his M.Sc. in Information Systems from the University of Macedonia. He has worked as a Lecture for 12 years at the Dept. of Computer Applications in Management and Economics, Technological Educational Institution (TEI) of West Macedonia, Grevena, Greece. He is teaching Multimedia Systems, C++, Java Programming, Web applications development, and Database systems courses. His research interests include haptic interfaces, multisensory protocols, teleoperations, andhuman–computer interaction.